Evil Dead Fistful Of Boomstick Walkthrough

Evil Dead: A Fistful of Boomstick is a third-person action horror game that brings the cult classic Evil Dead franchise to life in explosive fashion. Featuring Ash Williams, chainsaw-wielding hero and sarcastic demon slayer, the game offers a thrilling mix of hack-and-slash combat and dark humor. Players find themselves navigating cursed towns, demonic realms, and eerie forests, all while unraveling a twisted story rooted in Necronomicon lore. If you’re ready to dive into the chaos with shotgun in hand, this comprehensive walkthrough will guide you through every chapter, battle, and puzzle of the game.

Chapter 1: Dearborn Is Burning

Initial Objectives

Your adventure begins in a demon-infested version of Dearborn. After a cinematic intro, you take control of Ash in the downtown area. Your first task is to eliminate several possessed citizens and head to the local TV station.

  • Use your chainsaw and boomstick to clear enemies quickly.
  • Head to the TV station marked on your map.
  • Find Trisha, the reporter, to trigger the next cutscene.

Getting the First Key

After speaking with Trisha, you need to retrieve the gate key. Head down the alley behind the station and defeat the Deadites guarding the area. The key is inside a glowing box near the police barricade.

Unlocking the Cemetery

With the key in hand, return to the locked gate and enter the cemetery. This area introduces heavier enemy spawns, so manage your health wisely. Find the Necronomicon page hidden in the mausoleum to progress the story.

Chapter 2: The Blood Runs Deep

Underground Sewer Tunnels

This chapter transitions into the city’s underground. You’ll need to find sewer access and navigate tight corridors filled with lurking Deadites.

  • Look for levers to open water gates.
  • Keep an eye out for amulet pickups to restore Ash’s health and power.
  • Listen for distant demonic sounds they often hint at ambushes.

Subway Station Fight

Reach the subway platform where you’ll face a mini-boss Deadite with a mutated form. Use your enhanced shotgun or upgraded spells to break its guard. Once defeated, you’ll recover another Necronomicon page and escape via a maintenance tunnel.

Chapter 3: Colonial Dearborn

Time Travel and New Threats

Ash travels back in time to Colonial Dearborn. The aesthetic shifts drastically here expect musket-wielding villagers and supernatural threats from the 1800s.

  • Find the blacksmith to upgrade your weapons.
  • Assist villagers defending the town square to gain access to the church.
  • Collect mystical symbols needed to dispel a protective barrier.

Church and Graveyard Puzzle

Inside the church lies a puzzle involving ancient runes. Match symbols found on tombstones outside to their corresponding altars inside. Once completed, you unlock another Necronomicon page and a key to the underground crypt.

Chapter 4: Deadite Underground

Dark Tunnels and Elemental Magic

The underground crypt is filled with new enemy types floating spirits and armored Deadites. By this point, Ash should have access to elemental spells. Use fire-based magic to counter cold-based enemies and vice versa.

Unlocking the Ancient Seal

Solve a rotating tile puzzle in the main chamber to reveal a hidden doorway. Defeat the guardian Deadite lurking beyond and retrieve the page locked behind a glass altar.

Chapter 5: The Streets of Hell

Demonic Dimensions

Ash finds himself in a twisted version of Dearborn, where everything is aflame and overrun by monstrous enemies. This area is a combat-heavy gauntlet.

  • Fight your way through three major zones: the courthouse, the park, and the library.
  • Each zone contains a mini-boss that drops an artifact.
  • Collect all artifacts to summon the portal back to reality.

Chapter 6: The Final Confrontation

Boss Fight – The NecroGeneral

The final boss, known as the NecroGeneral, wields dark magic and summons hordes of Deadites. Timing is critical here dodge spells and fire your boomstick when his shield drops.

  • Focus on taking down summoned enemies first.
  • Use amulets sparingly; you’ll need them for the last phase.
  • When the NecroGeneral levitates, that’s your cue to strike with magic.

Final Escape

With the NecroGeneral defeated, Ash must escape the collapsing dimension by retracing his steps and activating three ancient switches scattered across the map. A timer adds urgency, so move quickly and avoid combat where possible.

General Tips and Tricks

Weapon Management

  • Don’t rely solely on the chainsaw; mix in shotgun blasts and spells.
  • Upgrade your boomstick as soon as upgrades become available.
  • Use ranged weapons on flying enemies they’re hard to hit up close.

Spell Usage

  • Fireball is especially useful in tight corridors.
  • Healing spells consume energy, so use them only when health packs are unavailable.
  • Combining melee and magic attacks can break enemy defenses.

Saving Progress

The game uses a manual save system. Always save before entering a new area or attempting a puzzle sequence. This can save significant time if you’re overwhelmed by a Deadite ambush or fail a timed event.

Secrets and Extras

Hidden Necronomicon Pages

Some pages are optional but unlock lore and bonus upgrades. Look behind destructible walls or hidden alcoves. In Colonial Dearborn, check the haystacks and church bell tower for hidden scrolls.

Bonus Weapons

  • The Scythe – Found in the cemetery crypt during Chapter 3.
  • Double-Barrel Shotgun – Unlocked by saving all civilians in Chapter 2.
  • Lightning Spell – Hidden behind the blacksmith’s forge.

Evil Dead: A Fistful of Boomstick offers fans of the franchise a bloody, entertaining ride through time, terror, and twisted humor. Whether you’re swinging a chainsaw through waves of Deadites or deciphering ancient riddles, the game demands both skill and cunning. This walkthrough provides a step-by-step guide to surviving each chapter, defeating major bosses, and unlocking powerful upgrades. Embrace the madness, conserve your ammo, and always aim for the head because Ash wouldn’t have it any other way. Groovy.